Home/Blog/What is the difference between TCP and UDP ports?
Networking

What is the difference between TCP and UDP ports?

Understand the differences between TCP and UDP protocols, when to use each, and how they differ in ports and communication.

By Inventive HQ Team
What is the difference between TCP and UDP ports?

Understanding TCP and UDP

TCP and UDP are the two primary transport layer protocols enabling network communication. While both operate at port level, they have fundamentally different approaches to data transmission.

TCP (Transmission Control Protocol) is connection-oriented and reliable. UDP (User Datagram Protocol) is connectionless and fast. Understanding which is appropriate for different applications is essential for network design and troubleshooting.

The port number alone doesn't determine protocol. TCP port 80 (HTTP) is different from UDP port 80. A service listening on TCP port 3306 (MySQL) is different from a hypothetical service on UDP port 3306.

TCP: Reliable Connection-Oriented Communication

TCP establishes a connection between two endpoints before data exchange. This connection-oriented approach ensures reliability:

Three-Way Handshake: Before data transmission, TCP performs a handshake:

  1. Client sends SYN (synchronization request)
  2. Server responds with SYN-ACK
  3. Client sends ACK (acknowledgment)

This handshake establishes the connection.

Guaranteed Delivery: TCP ensures packets arrive in order and without loss. If packets are dropped, TCP resends them. If packets arrive out of order, TCP reorders them.

Flow Control: TCP manages transmission speed based on receiver capacity. If the receiver can't process data quickly, TCP slows transmission.

Error Detection: TCP includes checksums ensuring data integrity. Corrupted packets are detected and retransmitted.

Connection Closure: TCP provides orderly connection termination, ensuring both endpoints know the connection is complete.

This reliability comes at a cost: TCP has overhead from handshakes, acknowledgments, and error detection.

UDP: Fast Connectionless Communication

UDP sends data without establishing a connection. Datagrams are sent immediately without handshakes or connection tracking.

No Handshake: UDP immediately sends data without connection establishment.

Best-Effort Delivery: UDP makes no guarantee that packets arrive, arrive in order, or arrive without duplication. This is acceptable for applications tolerating occasional loss.

No Flow Control: UDP sends data at the application's desired rate regardless of receiver capacity.

Minimal Overhead: UDP has minimal header information and no connection management, making it faster than TCP.

Fire and Forget: UDP sends data and doesn't track delivery or retransmission.

This simplicity makes UDP fast but unreliable—appropriate for applications where speed matters more than perfection.

Key Differences at a Glance

CharacteristicTCPUDP
ConnectionEstablished (connection-oriented)Not established (connectionless)
ReliabilityGuaranteed delivery, in-orderBest-effort, no guarantees
SpeedSlower due to overheadFaster, minimal overhead
OrderingPackets arrive in orderNo ordering guarantee
Handshake3-way handshake requiredNo handshake
Error CheckingComprehensiveBasic
Flow ControlYesNo
BroadcastingNoYes
ProtocolRFC 793RFC 768

TCP Applications: When Reliability Matters

TCP is appropriate when data accuracy and order matter more than speed:

Email (SMTP/POP3/IMAP): You can't afford to lose email messages or have them arrive out of order.

File Transfer (FTP/SFTP): File corruption from missing packets is unacceptable.

Web Traffic (HTTP/HTTPS): Web content must be transmitted accurately and completely.

SSH: Secure shell sessions require reliable, ordered communication.

Database Connections: Database queries must be executed accurately without data loss.

Instant Messaging: While individual messages might tolerate occasional loss, users expect messages to arrive reliably.

Banking/Financial: Financial transactions absolutely require reliability.

UDP Applications: When Speed Matters

UDP is appropriate when speed is critical and occasional loss is acceptable:

Video Streaming: Modern video streaming uses UDP. Losing one frame in a video stream is acceptable; the video continues smoothly. Waiting for TCP retransmissions would cause buffering.

Audio Streaming: Similar to video, losing occasional audio packets is acceptable for real-time communication. The slight audio glitch is preferable to TCP delays.

Online Gaming: Games prioritize real-time responsiveness. Occasional packet loss (slightly jerky player movements) is preferable to TCP latency.

Voice over IP (VoIP): Real-time voice communication needs minimal latency. Losing one voice packet affects quality minimally.

DNS Queries: DNS lookups are typically done over UDP for speed. If a query is lost, the client retries.

Network Time Protocol (NTP): Time synchronization can tolerate occasional loss.

DHCP: Dynamic host configuration can use UDP for speed.

Port Number Overlap

The same port number can be used by both TCP and UDP simultaneously for different purposes:

  • Port 53: Used for DNS over both TCP and UDP

    • UDP 53: Primary DNS queries
    • TCP 53: DNS zone transfers, larger queries
  • Port 80: Primarily TCP for HTTP, but theoretically UDP could use it

  • Port 3306: MySQL primarily uses TCP, but UDP could theoretically use it

Understanding the protocol (TCP vs. UDP) is as important as understanding the port number.

Network Configuration and Firewalls

Firewalls must configure TCP and UDP ports separately:

Allow TCP on port 443 (HTTPS)
Allow UDP on port 53 (DNS)
Block everything else

A firewall rule allowing TCP port 443 doesn't automatically allow UDP port 443. Administrators must configure each protocol separately.

Performance Implications

TCP overhead: Connection management, handshakes, and acknowledgments add latency. A TCP connection typically involves 3 packets just for handshake before data transmission.

UDP efficiency: UDP sends data immediately with minimal overhead, enabling lower latency.

Bandwidth: TCP acknowledgments consume bandwidth. UDP avoids this overhead.

For latency-sensitive applications (gaming, video calls), UDP's lower overhead significantly improves user experience.

Hybrid Approaches

Modern applications sometimes use both TCP and UDP:

  • Video streaming: Primary data over UDP (video), control information over TCP
  • Gaming: Game state over UDP (speed), login/authentication over TCP (reliability)
  • QUIC protocol: Modern protocol using UDP for speed while providing TCP-like reliability

This hybrid approach captures benefits of both protocols.

Protocol Selection Considerations

When choosing between TCP and UDP, consider:

Data Criticality: Will data loss cause problems? If yes, TCP. If occasional loss is acceptable, UDP.

Latency Sensitivity: Is real-time delivery critical? If yes, UDP. If slight delays are acceptable, TCP.

Ordering: Is packet order critical? If yes, TCP. If not, UDP.

Broadcasting: Do you need to send to multiple recipients? UDP supports broadcasting; TCP doesn't.

Simplicity: Is protocol simplicity important? UDP is simpler; TCP is more complex.

Existing Protocols: Some protocols (HTTP requires TCP, DNS primarily uses UDP) have established protocol defaults.

Troubleshooting TCP vs. UDP

Netstat showing TCP connections:

netstat -tuln

Shows all TCP (t) and UDP (u) listening ports.

Checking specific port protocol:

netstat -tuln | grep :443

Shows whether port 443 is TCP, UDP, or both.

TCPdump capturing traffic:

tcpdump -i eth0 -n udp port 53

Captures DNS traffic over UDP.

Understanding which protocol a connection uses helps troubleshoot connectivity and performance issues.

Modern Developments

QUIC: A new protocol running over UDP but providing TCP-like reliability and ordering. It's becoming standard for modern web applications.

DNS-over-HTTPS: DNS queries increasingly use HTTPS (TCP) instead of UDP for privacy and security.

Modern gaming: Games increasingly use proprietary UDP-based protocols optimized for real-time communication.

Conclusion

TCP and UDP are fundamentally different protocols serving different purposes. TCP provides reliable, ordered, connection-oriented communication at the cost of added overhead. UDP provides fast, connectionless communication at the cost of reliability. TCP is appropriate for applications where data accuracy matters (email, file transfer, web, banking). UDP is appropriate for real-time applications where speed matters more than perfection (video, audio, gaming, DNS). Many modern applications use both, selecting the protocol appropriate for each type of communication. Understanding the differences enables proper network configuration, troubleshooting, and application design.

Need Expert IT & Security Guidance?

Our team is ready to help protect and optimize your business technology infrastructure.