Can't decide? Spin the free yes or no wheel for an instant answer. Optional Maybe slice for tougher calls. Fast, fair, and works on any device.
Tip: click the wheel to spin.
Spin to settle any yes-or-no decision. Toggle a third “Maybe” slice when you want to leave room for doubt.
You are stuck on something small. Order in or cook. Send the message or leave it. Take the earlier train or the later one. The choice is genuinely close, you have been turning it over for longer than it deserves, and what you actually need is not more analysis but a way to stop analysing. That is what this wheel is for. Press the button, watch it slow down, and the pointer lands on Yes or No.
The wheel starts with exactly two slices, Yes and No, each covering half the circle. One checkbox adds a third slice, Maybe, which turns it into a three-way split. Nothing else is configurable, and that is deliberate: this page is the fixed, one-click version of the decision. If you need to spin your own list of options, that is a different tool.
There is no setup, no account, no list to type in first. That is the entire interface.
The wheel is uniform. Every slice is the same width and every slice is equally likely, so the maths is short:
| Configuration | Slices | Chance of each | Chance of Yes |
|---|---|---|---|
| Default | Yes, No | 1 in 2 | 50% |
| “Maybe” enabled | Yes, No, Maybe | 1 in 3 | about 33.3% |
Note what the Maybe checkbox really does. It does not add a small escape hatch to the side of an otherwise even Yes/No contest. It takes a third of the wheel away from each of the other two answers. If you switch it on, you are saying that “I do not have to decide yet” is as likely an outcome as either real answer. For a lot of questions that is honest. For a question you have deliberately come here to finish, it is a way of not finishing it.
Five Nos in a row do not make the next spin more likely to be Yes. Each spin is a fresh draw with no memory of the last one, which is why a run of identical results is unremarkable rather than spooky. With a two-slice wheel, five matching results in a row will happen roughly one time in sixteen once you account for either answer being the repeated one — often enough that most people who spin a few times will see it.
Mathematically, no. A two-slice wheel and a fair coin are the same experiment with different scenery: two outcomes, equal probability, no memory between trials. If your only interest is the number, the two are interchangeable and this page has nothing extra to offer.
What differs is everything around the number, and that turns out to matter more than people expect:
So: pick the wheel because the ceremony helps, not because it is fairer. It is not fairer. It is the same fifty-fifty in a more watchable costume.
Being direct about the limits, because they are the most common reason someone bounces off this page:
If you need custom labels, more than three options, or the ability to pull an option out of the pool and spin what is left, use a general-purpose spinner where you type your own entries. This page is intentionally the stripped-down one.
The winning slice is chosen in JavaScript, in your browser, before the animation begins. The code picks an index uniformly from the list of slices using the browser's built-in Math.random, then works out how far the wheel must turn so that the chosen slice finishes under the pointer, and animates to exactly that angle. The spin you watch is a presentation of a decision already made, not a physical simulation whose outcome depends on friction or where the pointer happens to stop.
That design has two consequences worth knowing:
Math.random is a pseudorandom generator. It is uniform and perfectly adequate for choosing between lunch options, but its output is not suitable for anything where an adversary benefits from predicting your next result — key material, lottery draws, gambling, or any process someone might contest. If you need unpredictability that resists an attacker, you need a cryptographic source, not a novelty wheel.Everything runs client-side. The spin does not contact a server, your question is never typed anywhere on this page in the first place, and no result leaves your device. Once it has loaded, the wheel works with the network disconnected.
Randomising a decision is appropriate under a specific condition: the options are close enough in value that the cost of continuing to deliberate exceeds the difference between them. Two restaurants you would both enjoy. Two equally reasonable orderings of the same afternoon. Who goes first in a game. Which of two drafts to send when both are fine. In those cases the wheel is not abdicating judgement, it is recognising that judgement has already produced a tie and that ties need a tiebreaker.
It is the wrong tool when the options are not close and you are hoping the wheel will license the one you already know is worse. Signals that this is what is happening:
None of these are failures of the wheel. They are useful information the wheel produced. The classic advice about flipping a coin is that the point is not the result, it is noticing what you were rooting for mid-air. This wheel gives you four seconds of mid-air instead of one, which makes that easier to notice.
It cannot tell you whether to leave a job, end a relationship, accept a medical treatment, make a financial commitment, or anything else with real and asymmetric consequences. Those decisions are not close, they only feel unresolved, and randomising them substitutes noise for thinking you still have to do. Use the wheel for the small stuff that is genuinely tied, and keep it away from the large stuff that is not.
No. Both slices are permanently equal, there is no weighting control, and there is no hidden setting. If a wheel could be quietly tilted it would not be useful as a tiebreaker, which is rather the point.
No. Nothing is stored. Each result overwrites the last, and reloading the page starts fresh. If you want a record, write the answers down yourself.
Because runs are normal in genuinely random sequences, and human intuition badly underestimates how normal. Four identical results in a row on a two-slice wheel is an ordinary thing to see in a short session. A sequence that alternated neatly — yes, no, yes, no — would be far more suspicious.
Yes. Tapping the wheel spins it, exactly like clicking it on a desktop, and the wheel scales to the screen width.
Once the page has loaded, yes. The spin is computed locally and needs no network access.
The maths is fair, but you have to hold the mapping in your head — decide before spinning that Yes means the first option, and stick to it. Deciding what Yes means after seeing the result defeats the whole exercise. If you would rather see your real options written on the slices, use a wheel that lets you type your own entries.
Yes. With just Yes and No, the wheel is split into two equal halves and the result is chosen by your browser's random number generator, giving each answer an exact 50% chance. Where the wheel appears to stop is purely cosmetic — the outcome is decided fairly behind the scenes.
Toggle the "Include a Maybe option" checkbox next to the wheel. A third equal slice appears, turning the tool into a yes/no/maybe decision maker where each of the three outcomes has a one-in-three chance.
It's best for low-stakes, quick choices — what to eat, whether to go out, which small task to do first — where the deliberation costs more than the decision. For important choices, use it as a gut-check: notice whether you're relieved or disappointed by the answer.
No. The wheel runs entirely in your browser and never sends your questions or spin results anywhere. There's no account, no tracking of individual spins, and nothing to install.